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Chi'Nane T'Kal
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Posted - 2012.09.21 12:45:00 -
[1] - Quote
I have to agree that a change like that pretty much means that heavy drones will be dead and sentries the only useable drone type. That also means speed tanking drone boats will be unusable.
It's hard enough to work with heavy drones in missions with spawns already but random aggro will be completely unmanageable and even if it IS, it will completely eat up drone DPS.
The basic drone management is also terribly unsuited to this new behaviour. The 'guard' command will be completely useless if aggro is not concentrated on the guarded target, since the drones prefer to sit idle instead of reverting back to their former behaviour once their guarded target runs out of aggressors. Manually allocating targets will not be an option, since the majority of target slots (typical drone boats have 7) will be used up by the 5 drones to keep an eye on and rep up - in an attempt to mitigate the DPS drop a bit.
Personally i will be severely affected since my current strategy (due to SP restrictions) of running missions in a tank+DPS setup will be invalidated and I will be forced to run Lvl3's or not run missions at all until I can accumulate enough SP for a spider setup on both accounts, but at least that problem CAN be overcome. (Please feel free to explain to your marketing staff that you completely nullified their 'power of two' campaign with you ingenious AI idea) I'm not sure if i really want to invest the effort though instead of simply canceling my subscription and finding another game to play.
I would strongly suggest that for this patch you concentrate on creating/reworking SOME missions to the new AI and see how players accept the change. If those missions are avoided by drone boats and fleets as a general rule that might be a hint that people do not welome your change as much as you expected.
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Chi'Nane T'Kal
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Posted - 2012.09.21 13:53:00 -
[2] - Quote
If you really want players to fly missions similarly to PvP, you need to change the Mission content so that
- it can be reasonably buffer tanked as long as own DPS is high enough - DPS come in too quickly to tank with a sustainable tank - number of NPCs is vastly reduced but single NPC DPS increased - using EWAR modules on NPCs is a valid strategy
Once ALL of those points have been checked, you can start thinking about improving AI to make it similar to player behaviour. |

Chi'Nane T'Kal
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Posted - 2012.09.22 20:50:00 -
[3] - Quote
Tomcio FromFarAway wrote:Apparently some posters post before thinking. They 'think' that it's some nerf ( deserved or not ) to hisec missioning making them harder to farm.
What are the most popular ships for L4 missions? - Caldari Missile Boats ( Drake, Tengu, CNR and SNI ) - Pirate Battleships ( Machariel and Nightmare ) - Marauders - Dominix ( Sentries + Rails ) - Rattlesnake ( Sentries + Cruise ) - AFK Dominix ( Sentries + remote reps )
Will those AI changes influence the most popular boats used for missioning? No. Nothing will change here.
Missile Boats - unaffected Pirate Battleships - unaffected Marauders - unaffected Sentry Dominix - unaffected Sentry Rattlesnake - unaffected AFK Dominix - probably unaffected ( depends on how many rats can target your drones at the same time )
That's just stupid.
The only ship in that list that will be completely unaffected is the Tengu.
- Drake can get rid of web/scram via Missiles but it's gonna hurt DPS - CNR, SNI, Machariel,Nightmare and Marauders situationally DEPEND on their light drones to remove web/scram frigs
If light drones are shot down those ships will be screwed.
- Sentry Dominix and Rattlesnake will be able to deal but the constant scooping and launching will hurt DPS - AFK Dominix with reppers might actually be the ship best suited for dealing with aggro switching - depending on the amount of threat generated by the reps |

Chi'Nane T'Kal
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Posted - 2012.09.22 20:52:00 -
[4] - Quote
Msgerbs wrote:CCP FoxFour wrote:Syn Fatelyng wrote:Fantastic.
Also, this means AFK drone ship pilots will have to view their drones as an "ammo expense" much like other combat pilots. If drone pilots are paying attention and managing their drones, than not really. It does however mean, as you stated, AFK pilots will yes. Let's see you pull heavy drones in 50km without losing anything.
He didn't answer to my bringing up heavy drones either, might be a bit embarassed by his own statement by now. |

Chi'Nane T'Kal
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Posted - 2012.09.23 08:47:00 -
[5] - Quote
Sun Win wrote:In this thread: a lot of people upset that the techniques they've used to AFK farm PVE content won't work and thatGÇôuntil some smart guide writer figures out the new way to farm PVE content-GÇôthey might have to be at their keyboards while they play Eve. They might even have to *gasp* change fits and strategies.
To CCP: the point that some people have made about new players in null sec is an important one, but can be easily fixed by ensuring that plenty of lower grade anomalies spawn in null alongside the forsaken hubs and whatnot.
Looking forward to these changes as part of a long road towards making PVE in Eve more fun and less different from PvP.
Wow. Such a complicated way to say 'I did not read or understand any post in this thread'.
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Chi'Nane T'Kal
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Posted - 2012.09.23 08:56:00 -
[6] - Quote
Tippia wrote:Why on earth would you 1) use heavy drones and 2) send them 50km away? You're using the wrong tool for the job, so it should come as no surprise if it works poorly. The only instance when you should be using heavies in missions is when they have to fly no more than 10k away from your ship (e.g. against angel BS).
It may come as a surprise to you, but some people are simply put off by the immobility of sentry drones. Deploying, scooping and redeploying immobile gun platforms is simply not what I wanted when i decided to play a drone boat.
So far I'm compensating for some of the shortcomings of heavy drones by using a navigation computer or two, which i can afford to do on my DPS alt.
If the AI changes are going to be implemented more or less unfixed, I will be forced to run a double spider sentry BS setup. Since I don't like being forced into something, I will seriously consider quitting the game at that point. |

Chi'Nane T'Kal
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Posted - 2012.09.23 19:14:00 -
[7] - Quote
Tomcio FromFarAway wrote:
So don't let them being shot down?
I said that drones shouldn't be affected by pve webs, which is the biggest problem here. Light drones have small enough sig meaning they won't be targeted by all rats ( target switching depends on signature radius ). Additionally they are very fast so if they won't be affected by webs ( something I pointed out several time already ) you won't have any problems keeping them alive.
Well, they ARE affected by webs right now. So far there is no indication that this will change, no matter how much you wish for it.
Also the difference in sig between your BS and your drones should cause every single frig to shift to your drones and let me tell you that light drones don't take easily to being targeted by multiple frigs. There will be nothing left to recover once you notice the aggro. |

Chi'Nane T'Kal
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Posted - 2012.09.24 12:39:00 -
[8] - Quote
darius mclever wrote:Care Bear King wrote:Drones: 2. Fix the 'lose drones on disconnect' issue by having them follow your ship into warp (please).
warp back to mission/plex -> right click on your capacitor -> reconnect to drones.
Hate to break your delusion, but usually 1-2 are dead by then. And yes, i have a very unstable connection. |

Chi'Nane T'Kal
Interminatus Aeterna Anima
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Posted - 2012.09.24 21:18:00 -
[9] - Quote
Midori Amiiko wrote:RE:Caldari favoritism "Internally we started with just changing all of the Gallente and Guristas NPC. This allowed us to run missions for the Caldari and go up against the new AI." Suspicions confirmed. 
Ironically the Tengu is the most prominent ship which will be COMPLETELY unaffected by this change. So testing with Caldari would certainly have been my first instinct too...NOT. |

Chi'Nane T'Kal
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Posted - 2012.09.25 11:27:00 -
[10] - Quote
Eloque wrote:Lors Dornick wrote: But bringing a big elephant into the circus with the sole purpose of getting and tanking all aggro is a fail tactic (even if it works now) and it should be a fail tactic.
It should be. The meta-game should be secondary to the immersion. Most the negative comments I read here are about the mechanics changing. Drones being targetted etc. What would you do, if a drone boat warped in and started unleashing drones against you. (You are the NPC here, not the capsuleer) I would damn sure take out the drones if I could. If there is a big ship out primarly protecting some smaller ships, and that protection is in the end nothing more then holding up a big sign saying "shoot me!" then yes, I would destroy the smaller ships. They are easier to destroy and those Manti's do more hurt then the Tengu's. Say there is an air raid, if you have a choice of destroying enemy artillery or the tanks protecting that artillery, what would you do? I would sure as hell destroy those artillery pieces first. They hurt me more, they are easier to destroy, and once gone, I can bring my own artillery to bear. Eve NPC's should behave the same. Target the highest threar, or easiest kill, or most expensive asset. If the NPC's can make me backoff because they intelligently attack my most valuable resource instead of the resource I want them to attack, then more power to them. Why would they not attack drones? They are nasty buggers that hurt, but they are made of paper. Why would they not attack intercepators? They are nasty buggesr that hurt, but they are made paper. Show me one good reason why any sane enemy would attack a neigh indestructable foe when there are other targets to be had. We, players, don't do that, why would the NPC enemies? I want them to behave like enemies, not like dull predicatble automatons.
Fine with me.
Please adapt all NPC spawns FIRST (with the new AI in mind), adapt drone ui SECOND and THEN go and adapt NPC AI.
Please browse back a bit to see a list i made of requirements that have to be fulfilled before PvE will be similar to PvP. None of that is currently the case. |
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Chi'Nane T'Kal
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Posted - 2012.09.25 14:13:00 -
[11] - Quote
Xervish Krin wrote:Kosh Seere wrote: NPC are not enemy in a PVP game, they are a source of income for the common player. I bet you want roids that shoot back as well eh?
So farming in Eve shouldn't be more enjoyable? Its main purpose is gaining isk, so it should just be dull because it's outside PvP and therefore not a DESIGNATED FUN ZONE? Eve is a game. I'd say making it play like one is more important than minmaxing your boring grind sessions. A whole designated section of gameplay that exists not to be fun but solely to make PvP money is bad game design. CCP is taking a step away from that, and they shouldn't get cold feet because change is inefficient for isk/hr.
How is it going to make farming less dull, when the change is not virtually but absolutely unnoticeable by your average Tengu flying ISK farmer? Except that he is now also saved from ninja salvagers and in low/nullsec from PvP pilots?
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Chi'Nane T'Kal
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Posted - 2012.09.26 10:00:00 -
[12] - Quote
Lallante wrote:Urgg Boolean wrote:
Most games I play offer skills for the tank to gain and hold aggro, and simultaneously skills for the support roles to reduce threat putting aggro back on the tank. EvE has no such dimension to PvE. The tank has no explicit method of holding aggro. This by itself makes this new NPC AI a really bad idea for the reasons mentioned, like bringing a logi or any wimpy friend along.
Simply wrong. The new AI does have aggro management elements. Try fitting some ewar on your main tank ship. Also to those saying this kills solo drone PvE. Again simply wrong. There are tonnes of people who solo drone boat in Wormholes where sleeper AI is even MORE aggressive against drones. If they can do it, so can you
Fitting an eWar Mod can cause problems for a few tighter fittings, though. WH drone boats usually fly content one step below what they could fly wihout having to fit eWar Mods.
Besides, it would be nice, if those eWar Mods had an actual use besides generating threat. Unfortunately that would require the already mentioned general changes to NPCs (less ships with better stats/bounties/loot/salvage), because what good is it to take out 1 out of those 20-30 ships via eWar methods? This is, btw, the main reason for limited NPC group sizes in regular MMOs.
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Chi'Nane T'Kal
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Posted - 2012.09.26 10:19:00 -
[13] - Quote
Alayna Le'line wrote:
Like, no. Aggro management by taunting etc is something that I first encountered in MMOs. In most "old" games I played NPCs tended to just go for the one they saw first and then for the one dishing out the most damage. I've always thought this "taunting" mechanic to be artificial and terribad. I mean, really: some stupidly insane armored knight with 1000hp doing 2 dps managing to hold the boss' attention while the 2hp 2000dps wizard blows him up just by calling him names? Reeeeaaaaly?
Really! Because you have to realize that Aggro Management in MMOs is just a crutch as the Real Life equivalent (strategic positioning) is a lot more complicated to implement.
In a realistic scenario you could of course ignore that shiny knight and go for his (less threatening) support. But in order to do so you would have to pass him and expose yourself to being stabbed in your flank or back.
Besides, the knight is usually - through training and equipment - your highest damage threat, you will often WANT to remove that to demoralize your opposition. The peons were often just fodder used to tire down the knights in order for your own knights to finish those easier.
Problem is, how would you translate that into an MMO? Who would want to play the peons and not the knight?
Btw: a part of that concept is actually incorporated in Eve via the difference between cap and drake/welp fleets. This only works in hierarchically structures, though, because someone has to tell people that they can only be the peons today.
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Chi'Nane T'Kal
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Posted - 2012.09.26 10:23:00 -
[14] - Quote
Lallante wrote:Chi'Nane T'Kal wrote:
Fitting an eWar Mod can cause problems for a few tighter fittings, though. WH drone boats usually fly content one step below what they could fly wihout having to fit eWar Mods.
Besides, it would be nice, if those eWar Mods had an actual use besides generating threat. Unfortunately that would require the already mentioned general changes to NPCs (less ships with better stats/bounties/loot/salvage), because what good is it to take out 1 out of those 20-30 ships via eWar methods? This is, btw, the main reason for limited NPC group sizes in regular MMOs.
"GIVE US AGGRO MANAGEMENT TOOLS" "ok" "THIS MEANS I HAVE TO CHANGE MY SETUP!! WAAAAAAAAAAAAAA"
Wow, such elaborate eloquence.
You realize that such a change of setup automatically means either less tank or less DPS, which directly translates to an ISK income nerf, as long as the setup change does not bring a comparable compensation? You would have realized that if you had read (and understood, which might be the problem) both of my statements combined.
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Chi'Nane T'Kal
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Posted - 2012.09.26 11:48:00 -
[15] - Quote
Urgg Boolean wrote:For the moment, I'd like to ignore the actual affects of the NPC AI change. Instead, I want to point out how well the Diablo III dev team is handling a massive PvE change. They are nerfing damage reduction skills and simultaneously nerfing NPC DPS (In the high end mode - Inferno). The goal is balance. You can read about it here.They get to the nitty gritty with exact numbers. They show how the changes will affect certain classes and certain builds as well as equipment choices - objectified with numbers. They discuss battle strategies using all the above in the context of the changes. They state their rationale for making these changes. They even state their communications with the player base as part of their rationale. It is clear that the Diablo III devs have played their game extensively, understand how the users play their toons, and have very carefully and thoroughly thought through their changes, after communicating with their player base. If the EvE NPC AI change follows historical patterns, we will continue to test it out, offer feedback; that feedback will be ignored, and the change will happen whether we want it or not in, and in whatever half baked form it is in. (reference the UI changes or CQ's or many others) After reading the Diablo III dev blog, I was left with a feeling of confidence that the upcoming changes will benefit the game a lot. After reading the EvE dev blog and this thread, the only feeling I have is a complete lack of confidence in the EvE dev team and a sense that this change is yet another bad idea that will alienate an array of users. It seems so stupid to publish a piece of a change needed for a future change. It has to be the worst way to manage development. It reminds me of when we had our bathroom remodeled. Living in a compromised environment until the work was finished was unavoidable. This is avoidable in EvE, except for the inept practices of the dev team who do not seem to have any sense of how their changes affect the players and paying customers. I wish they would learn from the Diablo III dev team.
While you may be right regarding CCP's policy in the past, i DO have the feeling things are improving somewhat.
It seems a bit unfair to compare the fully fleshed out patch announcement to this discussion based on announcement of a feature that is currently in its alpha , possibly early beta, stage of development.
So while I don't think coming up with numbers at this point makes sense, I would like to see some kind of general idea regarding threat generation, a tiny bit more detailed than 'NPCs hate eWar most, logistics second, damage third'.
Something more along the lines of: 'Our idea is roughly that 1 eWar module constantly running (or based on successful applications? lacking information there!) should generate about the same threat as 6 large weapon modules at optimal range or 2 logistics modules running at full capacity' |

Chi'Nane T'Kal
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Posted - 2012.09.26 11:51:00 -
[16] - Quote
Rengerel en Distel wrote: What if when you ewar the npc, only that one npc out of the 30 comes at you? No one has said that the aggro is linked just because you use ewar. I guess you could keep chaining the ewar around the list, trying to keep yourself highest aggro, while also trying to kill the mobs, and micromanaging your drones, because they're going to steal aggro right back from you, etc.
Please correct me if i'm wrong, but my understanding so far was that aggro is generated for your ship, not on the individual NPC. (i.e. not the WoW style threat management)
Also it doesn't seem to accumulate, else noone would switch to a PvP boat ganking a missionrunner. |

Chi'Nane T'Kal
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Posted - 2012.09.27 08:08:00 -
[17] - Quote
Care Bear King wrote: - Drones need to follow a d/c player into warp or, alternatively, have an option the player can check to auto recall their drones before the d/c warp off happens. (It's not related to the topic at hand - but... come on already!)
The auto recall happens already. (Trust me on this, i used to disconnect a LOT with mobile broadband :))
Problem is the window of opportunity for your drones to arrive before the actual warp out. Light drones have a chance as far as they're not 40km away when it happens. Heavy drones? Not so much. |

Chi'Nane T'Kal
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Posted - 2012.09.27 14:48:00 -
[18] - Quote
Eloque wrote: That being said, I think that hoping for genetic AI, neural net AI, adapative AI or any such AI in a game like Eve, is not going to happen. So, I applaud changes that mimic these things. A real strategic AI would not be bothered at all by the aritifical concept of "Aggro". I would make decisions based on the constantly changing battelfield around it.
In 99% of cases the sensible decision would be warping out the whole fleet when facing a pimped up mission runner ship with unbreakable tank. You seriously want all missions emptied out after the first seconds?
Maybe all those fled mission NPCs should simply accumulate somewhere and then all blob on an unlucky missionrunner or plexer when it seems opportune.
This sums up 90% of PvP btw, so maybe that's really the way it should happen.
Quote: I do not like knowing exactly when a respawn is going to happen. I do not like knowing exactly what a plex is going to contain.
Nothing of that has anything to do with AI change. In fact FoxFour made a point of assuring us that for the moment nothing BUT the AI is planned to be changed. |

Chi'Nane T'Kal
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Posted - 2012.09.27 16:01:00 -
[19] - Quote
Dinsdale Pirannha wrote:
And as for paranoid thinking, I just track the comments and actions of the dev's. The pattern is obvious. High sec is on its way out. It is death by a thousand cuts, but there is clearly an agenda to decimate high sec profitability.
AFAIK Mission running is the primary ISK generator right now, so that shouldn't come as a big surprise.
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Chi'Nane T'Kal
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Posted - 2012.10.02 07:46:00 -
[20] - Quote
Anyone going to comment on the fact that he swapped out ALL of the domi's turrets and only had 1 drone amp in his setup for it to work?
I'm already skilling towards a similar setup for my mision runner team, which will take a while - thanks for having to change 2 years worth of skill plans. I'm opimistic my setup will be a bit less gimped, though ;).
@FoxFour: If i had a bit more feedback on your general GOALS like I asked for before (a'la ECM generates x thread, RR generates y threat, DPS generates z thread - doesn't have to be 100% accurate numbers, but a general idea would be good) i might be able to come up with something else before I have to remap - which is not THAT far off.
Looks like my main will still have to jump on the Tengu bandwaggon for the odd solo mission/plex instead of the drone Proteus I had considered for a while :( |
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Chi'Nane T'Kal
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Posted - 2012.10.02 08:09:00 -
[21] - Quote
Joker Dronemaster wrote:Chi'Nane T'Kal wrote:Looks like my main will still have to jump on the Tengu bandwaggon for the odd solo mission/plex instead of the drone Proteus I had considered for a while :( TBH the Drone Proteus sucks.......... The Ishtar is just an overall better ship if your using drones, especially when you factor in the pricetag difference.  My main used to fly a drone Proteus, It has quickly been passed off to my alt for use as a tank.
Well, my main IS the tank in all of my current setups :). As a heavy drone speed tank it wouldn't have been too bad due to the speed bonus making heavies tolerable. (And all that in the scan bonus setup with probe launcher and stuff)
Of course that is now pretty much obsolete since both, heavies and speed tanking drone boats, will no longer be useable once the nerfbat hits. |

Chi'Nane T'Kal
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Posted - 2012.10.02 13:53:00 -
[22] - Quote
Lfod Shi wrote:It's likely that I don't know what I'm talking about. I know nothing about afk playing, scept when I go to get a cup of coffee while mining. My theory is this whole thing is about making solo afk droning tougher since I remember reading that Eve isn't intended as an afk game when I first signed on.
Yes, that's you theory. It is also one of the reasons brought up by FoxFour as an intended consequence of the change.
Unfortunately reality interfered and currently it looks like the opposite is the case and AFK runners will be the ones LEAST affected by this change.
Quote: Either way, I'm looking forward to smarter rats.
Then keep looking forward. The best they will be able to come up with is an - either ultimately predictable or completely random - target switching algorithm.
None of those two options is smart.
You know what's smart? Avoiding/fleeing from battles you cannot win. |

Chi'Nane T'Kal
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Posted - 2012.10.04 12:28:00 -
[23] - Quote
Maz3r Rakum wrote:CCP FoxFour wrote:Null sec ganks of people running PvE content. This does have an effect on that no doubt. To be honest yes this means you will no longer be able to do this solo in a stealth bomber. I however just tested it and was able to tank six frigate NPC in my nemesis long enough for another character to jump into the system and warp 73au. I might be wrong but with the amount of EWAR that comes from frigates, and their hatred of drones, most people usually shoot them first when running these. The cruisers and BS never even looked at my Nemesis while I ganked the Raven. I also made sure the Raven was only running local tank so as not to generate any extra threat. If you want to be able to gank these guys solo, then yes it is going to mean you will need to bring something bigger. If there are a lot of frigate NPC on the field, well that will be difficult. We have accepted that as OK. Lets say a ganker appears and attacks the initial ratter. Wouldn't it make sense that the NPC would not aggro the ganker as he is attacking what they were already attacking? Your intention is to make the rats smarter isn't it? Making them switch to the ganker would effectively not accomplish your goal.
Already answered that in the other post, but since this is the original discussion thread...
Do your typical player rats (aka 0.0 sov holder) refrain from killing you when you - uninvited - assist them vs. an opponent in 'their' territory or would they simply shoot both of you? NBSI policy ringing a bell? |

Chi'Nane T'Kal
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Posted - 2012.10.10 10:42:00 -
[24] - Quote
Roime wrote:sentry Dominix without any turrets.
AKA workaround. You're giving up half your Domi's ship boni and 30% of her potential DPS that way.
Ship design vs. reality, 0:1. This will probably become the new standard for drone users. |
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